Seraph
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Post by Seraph on Nov 20, 2018 9:37:18 GMT -5
Let's break down the trick 'Mic Drop', in all it's variations. Is this a mechanic in and of itself, or can it be broken down into constituent parts to produce more simplistic mechanics?
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Seraph
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Post by Seraph on Nov 20, 2018 9:49:27 GMT -5
In discussion on Discord, we hashed through a lot of information. We discovered 4 main factors that seem to affect the results, which are wrap, timing, tension, and hand angle. These are not necessarily mechanics in the sense that they are the bite-sized pieces that chain together to make the trick. They are all important factors, though.
In discussing this, we compared some vids of mic drops and discovered a bit of variation based on personal style. Some use momentum and timing to provide tension, some actually capture the bead to produce the tension. Some use hand angle to direct the mic drop up or down a grip, some use the wrap itself (wrapping inside the captive bead vs. wrapping outside the captive bead). Some pop the mic drop in an aerial style and some 'slide' the mic drop through the fingers.
I think a discussion still needs to be had regarding the breakdown of the trick itself, and hopefully some study of the meta-factors of style on the execution of the trick. Also, the impact style has on the flow of the trick as a part of every day slinging.
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Seraph
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Post by Seraph on Nov 20, 2018 9:56:41 GMT -5
The trick seems to be, at the basic level, a two finger wrap into tension (either from a captive bead or from timing and momentum), and then a 'finger spread' to release it. Finally, there is the direction of the set into the desired new grip, either up, down, or even simply an aerial into any new grip or stall (my favorite being an aerial into floorstall!).
Analyzing the release there are a baffling number of factors that affect where the set is going, including hand angle, bead release, finger spread, intervening fingers (to sort of trap the set into a specific grip), amount of tension, and an intangible subtle factor of intent.
At least one factor here is easily identifiable as a mechanic; the initial wrap.
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Facture
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Floorstall King
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Post by Facture on Nov 20, 2018 10:56:59 GMT -5
Such in-depth analysis. Love it. I missed most of the convo on discord.
Of the things you listed I would say wrap and tension would be the two I would definitely label as mechanics.
There are other tension tricks. Like sling shots, rock and roll, groundhog etc...
And of course begleri tricks are complex (in the sense of being composed of multiple components) enough that different components can be adjusted to obtain the same result. One may be able to use hand tilt to get the same result as someone who times their release differently.
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Synslings
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Slangin' Big Larry's
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Post by Synslings on Nov 20, 2018 16:24:59 GMT -5
Funny thing is, with the 2 finger mic drop, you do not complete one wrap at all, but I'd argue you would if the string was way longer, so the action is the same, so I'd say the most core mechanic of the mic drop is the tension or timed tension and the wrap as well. By changing the grip you change the style of the trick, I do not believe hand angle is as important, I think hand angle is as important as it is in every Begleri trick, so I wouldn't put it as a core factor to your mic drops. Tilting, string length, finger dexeritiy, weight of bead, timing, starting grip etc; those aren't mechanics. Those should all go under something else, they do affect your slinging, but they like affect the setup before the action or in between. How you bounce your fingers in a roll is apart of the trick, is apart of the mechanic, but is not a mechanic, if that makes sense.
Sub mechanical core loool
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Post by Jorgomli on Nov 21, 2018 6:05:18 GMT -5
We need a clear, definitive e definition of what a mechanic is, and what makes something a mechanic. Like you mentioned "sub mechanical core" but that doesn't mean a lot to anyone yet because it isn't a defined term yet. It would be best to spend the time to specify what makes a mechanic a mechanic, so that others can help with the development of this library of trick theory. Define core, mechanic, trick, combo, and it'll be easier to break things down.
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Seraph
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Post by Seraph on Nov 21, 2018 17:23:10 GMT -5
That's an important goal. Defining the distinctions is absolutely necessary to make a final list of mechanics. I feel like some of that has to be trial and error. Start listing mechanics, then critique the list and refine to the final product.
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